Ludus
In ancient times, the great city of Troy was destroyed by treachery & fire.... If you work together, can YOU escape?
Ludus continues work originally begun in late 2016. Set during the mythical fall of Troy, it explores how the collaborative learning of Latin might be facilitated by fun & frenzied mobile gameplay. Only by working together to answer grammatical questions can the player-learners hope to escape the destruction!
Primary research occurred during Autumn term 2016 in a University of Washington iSchool special topics course (INFX598A ‘Computer-Supported Collaborative Learning: an introduction’). Special thanks to Prof. Jason Yip & my colleagues for their invaluable scholarly feedback on, critique of, & help with the initial theoretical premises of this project.
Feel free to check out the ongoing code wrangling & development over at https://github.com/rallensnider/ludus
Poster
As presented at World Information Architecture Day — Seattle, on 23 Feb 2019 #WIAD19
Created by Allen Snider with assistance from Kira Fitzpatrick.
Sources
2016 Research - Works Referenced
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