Our stakeholder-centered process sought to maximize the aesthetic fidelity & cultural sensitivity of our solution. Tribal representatives & speakers of Okanagan (or, Nselxcin) — an endangered, locally-indigenous language — were involved from the very beginning.
In Captíkwl, players will progress through anengaging narrative experience as they successfully complete a series of language-based puzzles. In this way, Captíkwleducates players about the indigenous culture & language of the Colville-Okanagan (Syilx) people.
In the future, Captíkwl’s innovative method of ‘knowledge preservation through game-based education’ will be expanded to also include ‘self-directed content creation’. Currently there are plans to scale the user-centereddesign methods & Unity-baseddevelopment stack that our team refined, so that this process of cultural preservation gameplay will “actively interactwith [its]community in need” all the more. Specifically, our stakeholders see great potential in the engaged & informedcreation of newinteractive stories by Captíkwl’s primary users: Colville youth themselves.
As the primaryUX Designer, my particular role in implementing this award-winning capstone project & in laying the foundations for future engagement focused on the “fuzzy front end” of the process.
A rich body of background research framed the context for our project‘s methodologies, content, technologies, & goals. My own varied backgroundbridging technology & the liberal arts allowed me to contribute domain knowledge that spans linguistic transcription, video game genres, computer supported collaborative learning, competitive review, discourse analysis, & the design process itself.
Following the insights provided by this multifaceted evidence gathering, ideation was the nextkey task. Through both texts & pictures, I generated divergent possibilities for gameplay mechanics, level design, educational puzzles, UI layout, & cultural questions.
This deep dive into Captíkwl‘s problem space produced process documents whichnaturally led me to more formalized stages of sketching, storyboarding, & prototyping.
At the close of the capstone experience, my design skills came back to the foreground through the construction of final deliverables. Along with polishing other documents, I designed our final presentation poster for the iSchoolCapstone Showcase event, iterating through the phases of sketching, layout, revision, content creation, & refinement.