design, development, research, & analysis
  Icon design  by  Allen Snider ,  w/ assets by  Ian Durra , et al.           • • •      

Captíkʷɬ

Helping preserve traditional Northwest stories using modern educational games.

Winner of the 2017 Capstone Service Award.

The preservation of indigenous knowledge is a major information problem in linguistics, sociology, cultural heritage studies, & pedagogy.

The Wordplay team {Ian DurraElton SequeiraRajat SethiAkshay Singh, & Allen Snider} worked in close collaboration with the Confederated Tribes of the Colville Reservation to design & develop a proof of concept for a mobile game called Captíkwl (using the Colville term for “myths”, “legends”, or “Coyote stories”).  

Our stakeholder-centered process sought to maximize the aesthetic fidelity & cultural sensitivity of our solution. Tribal representatives & speakers of Okanagan (or, Nselxcin) — an endangered, locally-indigenous language — were involved from the very beginning

In Captíkwl, players will progress through an engaging narrative experience as they successfully complete a series of language-based puzzles. In this way, Captíkwl educates players about the indigenous culture & language of the Colville-Okanagan (Syilx) people

In the future, Captíkwl’s innovative method of ‘knowledge preservation through game-based education’ will be expanded to also include ‘self-directed content creation’. Currently there are plans to scale the user-centered design methods & Unity-based development stack that our team refined, so that this process of cultural preservation gameplay will “actively interact with [its] community in need” all the more. Specifically, our stakeholders see great potential in the engaged & informed creation of new interactive stories by Captíkwl’s primary users: Colville youth themselves.  

As the primary UX Designer, my particular role in implementing this award-winning capstone project & in laying the foundations for future engagement focused on the “fuzzy front end” of the process. 

A rich body of background research framed the context for our project‘s methodologies, content, technologies, & goals. My own varied background bridging technology & the liberal arts allowed me to contribute domain knowledge that spans linguistic transcription, video game genres, computer supported collaborative learning, competitive review, discourse analysis, & the design process itself. 

Following the insights provided by this multifaceted evidence gathering, ideation was the next key task. Through both texts & pictures, I generated divergent possibilities for gameplay mechanics, level design, educational puzzles, UI layout, & cultural questions.

This deep dive into Captí­kwl‘s problem space produced process documents which naturally led me to more formalized stages of sketching, storyboarding, & prototyping.

At the close of the capstone experience, my design skills came back to the foreground through the construction of final deliverables. Along with polishing other documents, I designed our final presentation poster for the iSchool Capstone Showcase event, iterating through the phases of sketching, layoutrevision, content creation, & refinement

 

 

  Icon design  by  Allen Snider ,  w/ assets by  Ian Durra , et al.           • • •      

Icon design by Allen Snider,

w/ assets by Ian Durra, et al.

 

 

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Promo video by Ian Durra.

 

 

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Core Sponsor & Team Group Photo

Core Sponsor & Team Group Photo

Design Notes: Process & Commentary on Source Story

Design Notes: Process & Commentary on Source Story

Project Showcase Poster

Project Showcase Poster

Capstone Award Winners 2017

Capstone Award Winners 2017

Standing amongst my brilliant iSchool colleagues! :-)

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Linguistic Research: Language Map of the Pacific NW Area

Linguistic Research: Language Map of the Pacific NW Area

Source graphic by Ethnologue, all rights reserved, etc.

 

 

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Linguistic Research Notes

Linguistic Research Notes

Design Notes: Gameplay Mechanics

Design Notes: Gameplay Mechanics

Design Notes: Early Movement Sketches

Design Notes: Early Movement Sketches

Design Sketching: Movement & Interface

Design Sketching: Movement & Interface

Design Sketching: UI Paper Prototype

Design Sketching: UI Paper Prototype

Design Sketching: UI Storyboards

Design Sketching: UI Storyboards

Design Sketching: Potential Gameplay UI

Design Sketching: Potential Gameplay UI

Design Notes: Potential Gameplay Mechanics & Next Steps

Design Notes: Potential Gameplay Mechanics & Next Steps